Video games have a strong influence on young people, and they can either help or hurt them. I believe they mostly help for a few key reasons:
Building Friendships: Games like "Fortnite" and "Among Us" create places where players can connect and work together. Young people can make friends and feel like they belong, which is really important as they figure out who they are.
Learning New Skills: Many popular games help players learn valuable skills like working as a team, thinking strategically, and being creative. For example, "Minecraft" lets players build and share their ideas, which can make them feel proud of what they create.
Different Voices in Games: There’s been a good change in video games to include a variety of characters and stories. This diversity helps young people see themselves in the games, which encourages them to accept themselves and others.
But there are some downsides too:
Gaming Addiction: Some young people might spend too much time gaming and ignore real-life friendships or responsibilities. This can hold them back from growing and developing.
Bullying Online: Playing games online can sometimes lead to negative experiences, like harassment or bullying, which can hurt young people's confidence.
In conclusion, while there are some problems, the positive parts of video games—like community, learning new skills, and seeing different characters—often shine through. It really depends on how players handle their gaming and the support they have from others in their lives.
Video games have a strong influence on young people, and they can either help or hurt them. I believe they mostly help for a few key reasons:
Building Friendships: Games like "Fortnite" and "Among Us" create places where players can connect and work together. Young people can make friends and feel like they belong, which is really important as they figure out who they are.
Learning New Skills: Many popular games help players learn valuable skills like working as a team, thinking strategically, and being creative. For example, "Minecraft" lets players build and share their ideas, which can make them feel proud of what they create.
Different Voices in Games: There’s been a good change in video games to include a variety of characters and stories. This diversity helps young people see themselves in the games, which encourages them to accept themselves and others.
But there are some downsides too:
Gaming Addiction: Some young people might spend too much time gaming and ignore real-life friendships or responsibilities. This can hold them back from growing and developing.
Bullying Online: Playing games online can sometimes lead to negative experiences, like harassment or bullying, which can hurt young people's confidence.
In conclusion, while there are some problems, the positive parts of video games—like community, learning new skills, and seeing different characters—often shine through. It really depends on how players handle their gaming and the support they have from others in their lives.