Balancing Exploration and Testing in Game Design
Designing a game is a bit like walking a tightrope. You need to keep your balance between two important parts: exploration and testing. Both are crucial for making a great game, but they have different jobs. Here’s how to bring them together in a smart way.
Exploration:
Testing:
Before you start testing, think about what you want to learn. Here are some tips:
Set Clear Goals:
Scope Matters:
Staggered Sessions:
Use Feedback:
Diverse Playtesters:
Embrace Change:
Create a Feedback-Friendly Environment:
Here’s an easy way to think about your process:
Phase 1: Exploration
Phase 2: Internal Testing
Phase 3: Public Playtesting
Phase 4: Analyze and Improve
Finding the right balance between exploration and testing is all about staying flexible and focused on your goals. Each part helps the other, and by keeping your approach adaptable, you can make fun and well-made games that players will love!
Balancing Exploration and Testing in Game Design
Designing a game is a bit like walking a tightrope. You need to keep your balance between two important parts: exploration and testing. Both are crucial for making a great game, but they have different jobs. Here’s how to bring them together in a smart way.
Exploration:
Testing:
Before you start testing, think about what you want to learn. Here are some tips:
Set Clear Goals:
Scope Matters:
Staggered Sessions:
Use Feedback:
Diverse Playtesters:
Embrace Change:
Create a Feedback-Friendly Environment:
Here’s an easy way to think about your process:
Phase 1: Exploration
Phase 2: Internal Testing
Phase 3: Public Playtesting
Phase 4: Analyze and Improve
Finding the right balance between exploration and testing is all about staying flexible and focused on your goals. Each part helps the other, and by keeping your approach adaptable, you can make fun and well-made games that players will love!