Playtesting is a really important step in making video games, especially when it comes to telling the story. From my own experience, I’ve noticed that ideas can change a lot based on what players think. Here are some ways playtesting can affect a game’s story:
Understanding How Players Feel: Watching players play your game can show you how they understand the story. For example, a character you thought was a clear hero might seem confusing to players. This can help you explain what the character wants or change their words to match what you really mean.
Finding Emotional Moments: Playtesting helps figure out which parts of the story connect with players. Are there moments that make them laugh or cry? If players often feel strongly about a scene, consider making that part of the story bigger or even better.
Keeping the Story Moving: How players interact with the game can change how the story flows. You might find out that players get bored during parts with too much talking. Changing the pace by adding more action or interactivity can make the story more exciting.
Making Characters Better: Feedback from players can show which characters they like or relate to. If some traits or backgrounds don’t seem to work well, it’s a great chance to improve or change those characters.
In short, playtesting is not just for finding problems; it’s a great way to make the story deeper and create a more exciting experience for players.
Playtesting is a really important step in making video games, especially when it comes to telling the story. From my own experience, I’ve noticed that ideas can change a lot based on what players think. Here are some ways playtesting can affect a game’s story:
Understanding How Players Feel: Watching players play your game can show you how they understand the story. For example, a character you thought was a clear hero might seem confusing to players. This can help you explain what the character wants or change their words to match what you really mean.
Finding Emotional Moments: Playtesting helps figure out which parts of the story connect with players. Are there moments that make them laugh or cry? If players often feel strongly about a scene, consider making that part of the story bigger or even better.
Keeping the Story Moving: How players interact with the game can change how the story flows. You might find out that players get bored during parts with too much talking. Changing the pace by adding more action or interactivity can make the story more exciting.
Making Characters Better: Feedback from players can show which characters they like or relate to. If some traits or backgrounds don’t seem to work well, it’s a great chance to improve or change those characters.
In short, playtesting is not just for finding problems; it’s a great way to make the story deeper and create a more exciting experience for players.