Prototyping is a key part of engineering design, especially when we want to focus on what users need. From what I've seen, using feedback from users can really help us improve our prototypes. Here’s how it usually works:
When we get feedback from users on our first prototypes, it often starts a cycle of design changes. For example, after showing a basic prototype, we might find out that a button is too small or that a feature is confusing. With this information, we can quickly change our designs before making more detailed prototypes.
Changing how detailed our prototypes are based on user feedback is another important step. If users like simple sketches to understand the idea but have trouble with detailed models, we can instead create prototypes that have a moderate level of detail. Often, watching how users react to different levels of detail helps us understand what is most important.
There are several easy ways to gather user feedback effectively:
Inviting users to be part of the prototyping process can make the design much better. Workshops where users can share ideas and suggest changes often lead to surprising and useful new design directions.
By making these changes, our prototypes become better suited to what users really want. That’s the goal of focusing on users in design. We’re not just trying to make things look nice; we want to ensure they are useful in real life, helping our engineering projects be more effective and easier for everyone to use.
Prototyping is a key part of engineering design, especially when we want to focus on what users need. From what I've seen, using feedback from users can really help us improve our prototypes. Here’s how it usually works:
When we get feedback from users on our first prototypes, it often starts a cycle of design changes. For example, after showing a basic prototype, we might find out that a button is too small or that a feature is confusing. With this information, we can quickly change our designs before making more detailed prototypes.
Changing how detailed our prototypes are based on user feedback is another important step. If users like simple sketches to understand the idea but have trouble with detailed models, we can instead create prototypes that have a moderate level of detail. Often, watching how users react to different levels of detail helps us understand what is most important.
There are several easy ways to gather user feedback effectively:
Inviting users to be part of the prototyping process can make the design much better. Workshops where users can share ideas and suggest changes often lead to surprising and useful new design directions.
By making these changes, our prototypes become better suited to what users really want. That’s the goal of focusing on users in design. We’re not just trying to make things look nice; we want to ensure they are useful in real life, helping our engineering projects be more effective and easier for everyone to use.