Mastering how to draw cubic functions can be easier if you follow a clear plan. Here are some simple steps to help you:
Cubic functions usually look like this:
Here, , , , and are numbers. The number is special because it shows whether the graph goes up or down. If is greater than 0, the graph goes up. If is less than 0, the graph goes down.
To graph cubic functions well, you should pay attention to these important parts:
Roots: These are where the graph crosses the x-axis. You can use something called the Rational Root Theorem to find possible roots. If a cubic function has 3 real roots, there can be up to 3 places where it touches the x-axis.
Turning Points: A cubic function can change direction in up to 2 places. These are called turning points.
End Behavior: As gets really big (goes to infinity), will act like . When gets really small (goes to negative infinity), it will act a bit the same way.
The first derivative helps us find the turning points. It looks like this:
Set this equal to 0 to find the places where the graph changes direction. The answers to this equation will give you the x-coordinates of the turning points.
Plug in the critical points into the original function, , and also check the y-intercept (). It’s smart to also look at values around the roots to see how the graph moves between them.
Using the roots, turning points, and end behavior you found, draw the curve. Make sure it looks smooth. Cubic functions don’t have breaks or holes in them.
The more you practice these steps, the better you’ll become at sketching cubic functions. This skill is really important if you want to master pre-calculus!
Mastering how to draw cubic functions can be easier if you follow a clear plan. Here are some simple steps to help you:
Cubic functions usually look like this:
Here, , , , and are numbers. The number is special because it shows whether the graph goes up or down. If is greater than 0, the graph goes up. If is less than 0, the graph goes down.
To graph cubic functions well, you should pay attention to these important parts:
Roots: These are where the graph crosses the x-axis. You can use something called the Rational Root Theorem to find possible roots. If a cubic function has 3 real roots, there can be up to 3 places where it touches the x-axis.
Turning Points: A cubic function can change direction in up to 2 places. These are called turning points.
End Behavior: As gets really big (goes to infinity), will act like . When gets really small (goes to negative infinity), it will act a bit the same way.
The first derivative helps us find the turning points. It looks like this:
Set this equal to 0 to find the places where the graph changes direction. The answers to this equation will give you the x-coordinates of the turning points.
Plug in the critical points into the original function, , and also check the y-intercept (). It’s smart to also look at values around the roots to see how the graph moves between them.
Using the roots, turning points, and end behavior you found, draw the curve. Make sure it looks smooth. Cubic functions don’t have breaks or holes in them.
The more you practice these steps, the better you’ll become at sketching cubic functions. This skill is really important if you want to master pre-calculus!