When you start exploring playtesting, it's important to see how different types of games can change what you want to learn during testing. Each type of game has its own special details that can affect how players interact with it and what they expect.
In action games, the goals usually focus on how fast players can react. During a playtest, you might want to find out if players think the controls are quick enough. For example, you could ask, “Can players complete a combo in 3 seconds?” This helps you see if the game feels smooth and if players have good timing.
In puzzle games, the focus is on thinking and solving problems. A playtest goal here could be, “Can players complete Level 3 in 5 tries?” This helps you check if the level is hard enough without being too confusing for the players.
RPGs are all about stories and making choices. A good playtest goal might be, “Do players feel connected to the story during a key quest?” Getting feedback on how players feel can help you make the story better.
For simulation games, the goals often deal with how realistic the game feels and how easy it is for players to use. A useful playtest goal could be, “Can players find their way through the menus during a farming game?” Watching how easily players move around can help you make improvements.
In strategy games, players tend to think carefully. An objective here might be, “Can players come up with a winning plan in 10 minutes?” This helps you see if the game is complicated enough, but still fun to play.
By matching your playtest goals to the type of game you’re working on, you can get better feedback. This way, you can make sure every part of your game connects well with the players who will enjoy it.
When you start exploring playtesting, it's important to see how different types of games can change what you want to learn during testing. Each type of game has its own special details that can affect how players interact with it and what they expect.
In action games, the goals usually focus on how fast players can react. During a playtest, you might want to find out if players think the controls are quick enough. For example, you could ask, “Can players complete a combo in 3 seconds?” This helps you see if the game feels smooth and if players have good timing.
In puzzle games, the focus is on thinking and solving problems. A playtest goal here could be, “Can players complete Level 3 in 5 tries?” This helps you check if the level is hard enough without being too confusing for the players.
RPGs are all about stories and making choices. A good playtest goal might be, “Do players feel connected to the story during a key quest?” Getting feedback on how players feel can help you make the story better.
For simulation games, the goals often deal with how realistic the game feels and how easy it is for players to use. A useful playtest goal could be, “Can players find their way through the menus during a farming game?” Watching how easily players move around can help you make improvements.
In strategy games, players tend to think carefully. An objective here might be, “Can players come up with a winning plan in 10 minutes?” This helps you see if the game is complicated enough, but still fun to play.
By matching your playtest goals to the type of game you’re working on, you can get better feedback. This way, you can make sure every part of your game connects well with the players who will enjoy it.