When you’re putting together a Game Design Document (GDD), it’s super important to understand what kind of game you’re making. Different types of games have their own rules, player interactions, and styles. Let’s look at how to make a GDD that fits various game genres.
Every game genre has special features that guide how the game works, looks, and how players interact with it. Here are some examples:
Shooter Games (like FPS and TPS): These games focus on things like shooting, enemy behavior, and different weapons. Your GDD should explain how players control the game, the layout of battle areas, and how players stay engaged.
Role-Playing Games (RPGs): In these games, character growth, telling a story, and building a world are very important. A good GDD for an RPG should include information on character types, skills, and the story behind the game.
Puzzle Games: For these games, the main focus is on how to solve puzzles, how hard they are, and how players get feedback. Your GDD should clearly explain the puzzles and how to solve them.
The way you organize your GDD can change based on the genre. Here’s how to set it up for different types:
If you’re designing an RPG, your GDD might have a section like this:
For a shooter GDD, you could include details like this:
Making your GDD is just the start; you’ll also want to update it after playtesting and getting feedback. It’s important to regularly change the GDD based on what you learn during playtests. This helps ensure everything fits well with the type of game you’re making.
In summary, a solid GDD for your game project takes into account what makes each genre special and adjusts its content and layout accordingly. Remember, your GDD is like a blueprint, so make sure it covers everything needed to create a great game!
When you’re putting together a Game Design Document (GDD), it’s super important to understand what kind of game you’re making. Different types of games have their own rules, player interactions, and styles. Let’s look at how to make a GDD that fits various game genres.
Every game genre has special features that guide how the game works, looks, and how players interact with it. Here are some examples:
Shooter Games (like FPS and TPS): These games focus on things like shooting, enemy behavior, and different weapons. Your GDD should explain how players control the game, the layout of battle areas, and how players stay engaged.
Role-Playing Games (RPGs): In these games, character growth, telling a story, and building a world are very important. A good GDD for an RPG should include information on character types, skills, and the story behind the game.
Puzzle Games: For these games, the main focus is on how to solve puzzles, how hard they are, and how players get feedback. Your GDD should clearly explain the puzzles and how to solve them.
The way you organize your GDD can change based on the genre. Here’s how to set it up for different types:
If you’re designing an RPG, your GDD might have a section like this:
For a shooter GDD, you could include details like this:
Making your GDD is just the start; you’ll also want to update it after playtesting and getting feedback. It’s important to regularly change the GDD based on what you learn during playtests. This helps ensure everything fits well with the type of game you’re making.
In summary, a solid GDD for your game project takes into account what makes each genre special and adjusts its content and layout accordingly. Remember, your GDD is like a blueprint, so make sure it covers everything needed to create a great game!