In Object-Oriented Programming (OOP), classes are like blueprints that help us create objects. Knowing the important parts of a class is essential for getting good at OOP. Let’s look at the main parts:
Fields (Attributes): These are like boxes that store specific information about a class. For example, in a Car
class, fields could include details like color
, model
, and year
.
class Car {
String color;
String model;
int year;
}
Methods: Methods are like actions that a class can perform. They are little functions inside a class that explain how it behaves. For example, a drive()
method might show what happens when you drive the car.
void drive() {
System.out.println("The car is driving.");
}
Constructors: Constructors are special functions that run when we create a new object. They usually help set up the fields of the class with initial values.
Car(String color, String model, int year) {
this.color = color;
this.model = model;
this.year = year;
}
In short, a good class has fields to store information, methods to describe actions, and constructors to set up new objects. This makes it easier to build programs using OOP.
In Object-Oriented Programming (OOP), classes are like blueprints that help us create objects. Knowing the important parts of a class is essential for getting good at OOP. Let’s look at the main parts:
Fields (Attributes): These are like boxes that store specific information about a class. For example, in a Car
class, fields could include details like color
, model
, and year
.
class Car {
String color;
String model;
int year;
}
Methods: Methods are like actions that a class can perform. They are little functions inside a class that explain how it behaves. For example, a drive()
method might show what happens when you drive the car.
void drive() {
System.out.println("The car is driving.");
}
Constructors: Constructors are special functions that run when we create a new object. They usually help set up the fields of the class with initial values.
Car(String color, String model, int year) {
this.color = color;
this.model = model;
this.year = year;
}
In short, a good class has fields to store information, methods to describe actions, and constructors to set up new objects. This makes it easier to build programs using OOP.