Risk of Addiction: Studies show that around 30% of people who use virtual reality (VR) feel like they can’t stop using it. This worries experts because it might lead to escaping reality too much.
Changes in Reality: About 40% of VR users feel confused or off-balance after using VR. This affects how they interact with people in the real world.
Personal Data Safety: The VR market could grow to about $57.55 billion by 2027. This raises concerns about how personal information might be misused. In fact, 80% of users are worried that their private details could be leaked.
Mental Health Effects: Around 25% of VR users feel anxious or upset after using it a lot. This shows we need clear rules to make sure VR content is safe and healthy for everyone.
Risk of Addiction: Studies show that around 30% of people who use virtual reality (VR) feel like they can’t stop using it. This worries experts because it might lead to escaping reality too much.
Changes in Reality: About 40% of VR users feel confused or off-balance after using VR. This affects how they interact with people in the real world.
Personal Data Safety: The VR market could grow to about $57.55 billion by 2027. This raises concerns about how personal information might be misused. In fact, 80% of users are worried that their private details could be leaked.
Mental Health Effects: Around 25% of VR users feel anxious or upset after using it a lot. This shows we need clear rules to make sure VR content is safe and healthy for everyone.