In the world of Object-Oriented Programming (OOP), it's important to know the difference between abstract classes and interfaces. This knowledge helps you organize your code better. Let's break down how they are different.
An abstract class is special because it can have two kinds of methods:
This means that an abstract class can provide some ready-to-use features, and also force other classes to fill in the missing pieces. For example, think about a class called Animal
. It could have a concrete method called sleep()
that tells what happens when an animal sleeps. It can also have an abstract method called makeSound()
that doesn’t have any code; it just says that each animal needs to provide its own sound. This way, abstract classes offer some help while also making sure that specific details are filled in by other classes.
Now, let’s discuss an interface. An interface is like a rulebook. It can only list methods, but it does not give any details on how to do those methods. When a class says it follows an interface, it must provide the actual code for all the listed methods. For example, if you have an interface called Readable
, it might list a method named readPage()
. Any class that uses Readable
has to create its own version of readPage()
. This is useful because interfaces make sure different classes follow the same rules without stating how to work.
In summary, deciding between an abstract class and an interface depends on how much flexibility and guidance you want in your code. Knowing these differences helps developers create stronger and easier-to-maintain code in OOP.
In the world of Object-Oriented Programming (OOP), it's important to know the difference between abstract classes and interfaces. This knowledge helps you organize your code better. Let's break down how they are different.
An abstract class is special because it can have two kinds of methods:
This means that an abstract class can provide some ready-to-use features, and also force other classes to fill in the missing pieces. For example, think about a class called Animal
. It could have a concrete method called sleep()
that tells what happens when an animal sleeps. It can also have an abstract method called makeSound()
that doesn’t have any code; it just says that each animal needs to provide its own sound. This way, abstract classes offer some help while also making sure that specific details are filled in by other classes.
Now, let’s discuss an interface. An interface is like a rulebook. It can only list methods, but it does not give any details on how to do those methods. When a class says it follows an interface, it must provide the actual code for all the listed methods. For example, if you have an interface called Readable
, it might list a method named readPage()
. Any class that uses Readable
has to create its own version of readPage()
. This is useful because interfaces make sure different classes follow the same rules without stating how to work.
In summary, deciding between an abstract class and an interface depends on how much flexibility and guidance you want in your code. Knowing these differences helps developers create stronger and easier-to-maintain code in OOP.