Low-fidelity and high-fidelity prototypes are two types of designs used in creating user experiences (UX), and knowing when to use each is really important.
Low-Fidelity Prototypes
Rough Designs: These are usually simple drawings or basic layouts. They help keep things simple and not too busy.
Quick Feedback: They are really good for the early stages of a project. You can share ideas and test them out without getting lost in tiny details.
Budget-Friendly: They are fast and easy to make. This makes them perfect for starting discussions about design.
High-Fidelity Prototypes
Detailed Designs: These look much more like the finished product. They include colors, fonts, and how everything works together.
User Testing: These prototypes are great for getting specific feedback from users. They can help show what it’s really like to use the product.
Takes More Time: They take longer to make, but they give important insights that can help shape the final design.
From what I've learned, starting with low-fidelity prototypes is a smart move. It helps clarify ideas before moving on to the more detailed high-fidelity versions.
Low-fidelity and high-fidelity prototypes are two types of designs used in creating user experiences (UX), and knowing when to use each is really important.
Low-Fidelity Prototypes
Rough Designs: These are usually simple drawings or basic layouts. They help keep things simple and not too busy.
Quick Feedback: They are really good for the early stages of a project. You can share ideas and test them out without getting lost in tiny details.
Budget-Friendly: They are fast and easy to make. This makes them perfect for starting discussions about design.
High-Fidelity Prototypes
Detailed Designs: These look much more like the finished product. They include colors, fonts, and how everything works together.
User Testing: These prototypes are great for getting specific feedback from users. They can help show what it’s really like to use the product.
Takes More Time: They take longer to make, but they give important insights that can help shape the final design.
From what I've learned, starting with low-fidelity prototypes is a smart move. It helps clarify ideas before moving on to the more detailed high-fidelity versions.