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What Elements Should You Include in Your Project Planning Document?

When you start a programming project, like making a simple game or an interactive story, it’s really important to have a good project planning document. This will help you stay organized and on track, setting you up for success!

Let’s go over the key parts you should include in your project planning document.

1. Project Title

First, choose a fun title that shows what your project is about. For example, if you're making a story about a brave knight, you could call it “The Quest of Sir Code-a-lot.”

2. Project Description

Next, write a short description of your project. What is it about? What does it do? For our knight story, you might say: “This interactive story lets players make choices that change how the knight’s adventure turns out.”

3. Target Audience

Think about who will enjoy your project. Are you making it for younger kids or maybe your classmates? If your game teaches something, you could write, “This game is for Year 5 students who are learning about fractions.”

4. Objectives

List out what you want to achieve with your project. These can be learning goals (like how to get user input) or technical goals (like getting better at programming). For example: “Create a platform game to help players learn basic math skills.”

5. Resources Required

Write down all the tools and software you’ll need to finish your project. Do you need a specific programming language, graphics tools, or music? For example: “I will use Scratch for programming, GIMP for creating images, and Audacity for editing sound.”

6. Timeline

Make a timeline for your project. Break it down into big tasks and set deadlines. Here’s an example timeline:

  • Week 1: Think of ideas and choose the best ones.
  • Week 2: Write the story and create the characters.
  • Week 3: Start programming the main features.

7. Evaluation Criteria

Decide how you will check if your project is successful. What will success look like for you? For instance, “I will have playtesting sessions to get feedback on how fun and challenging the game is.”

8. Challenges and Solutions

Think about the possible problems you might face and how you can solve them. For example, if you run into bugs, you could say, “If I find bugs, I will take time to fix them and ask my classmates for help.”

By including these key parts in your project planning document, you’re building a strong base for your programming adventure. Happy coding!

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What Elements Should You Include in Your Project Planning Document?

When you start a programming project, like making a simple game or an interactive story, it’s really important to have a good project planning document. This will help you stay organized and on track, setting you up for success!

Let’s go over the key parts you should include in your project planning document.

1. Project Title

First, choose a fun title that shows what your project is about. For example, if you're making a story about a brave knight, you could call it “The Quest of Sir Code-a-lot.”

2. Project Description

Next, write a short description of your project. What is it about? What does it do? For our knight story, you might say: “This interactive story lets players make choices that change how the knight’s adventure turns out.”

3. Target Audience

Think about who will enjoy your project. Are you making it for younger kids or maybe your classmates? If your game teaches something, you could write, “This game is for Year 5 students who are learning about fractions.”

4. Objectives

List out what you want to achieve with your project. These can be learning goals (like how to get user input) or technical goals (like getting better at programming). For example: “Create a platform game to help players learn basic math skills.”

5. Resources Required

Write down all the tools and software you’ll need to finish your project. Do you need a specific programming language, graphics tools, or music? For example: “I will use Scratch for programming, GIMP for creating images, and Audacity for editing sound.”

6. Timeline

Make a timeline for your project. Break it down into big tasks and set deadlines. Here’s an example timeline:

  • Week 1: Think of ideas and choose the best ones.
  • Week 2: Write the story and create the characters.
  • Week 3: Start programming the main features.

7. Evaluation Criteria

Decide how you will check if your project is successful. What will success look like for you? For instance, “I will have playtesting sessions to get feedback on how fun and challenging the game is.”

8. Challenges and Solutions

Think about the possible problems you might face and how you can solve them. For example, if you run into bugs, you could say, “If I find bugs, I will take time to fix them and ask my classmates for help.”

By including these key parts in your project planning document, you’re building a strong base for your programming adventure. Happy coding!

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