Model Making in Design Studio I: A Journey into User Experience
Making models in Design Studio I has really changed how I think about user experience. It helped me see how we represent spaces and ideas. Here are some things I learned along the way:
When we create physical models, we can really see our designs in 3D. Looking at a drawing on paper or a computer is one thing, but holding a model is totally different. It makes our designs feel real! For example, we can measure how far a door opens or how high a countertop is. This helps us understand how a user might interact with the space.
Building models lets us see how people would move through a space. We can find answers to questions like:
How we pick materials for our models can show how spaces might feel. By using different textures and colors, we can express the vibe we want—like a warm café or a clean office. This helps us think about how users might feel when they are in these spaces.
Making models is not something we do alone; it encourages teamwork. When friends and teachers look at our models, they can share different views. This teamwork helps us discover new things about user experience that we may not have thought of.
One of the biggest lessons is learning that design is a process that involves changes. Building a model often shows problems with our original ideas, which helps us make them better. It becomes a cycle of creating, testing, and improving that really helps improve user experience.
Model making in Design Studio I is a key step in connecting our design ideas to the real world. It helps us learn how to create spaces that people will truly enjoy using.
Model Making in Design Studio I: A Journey into User Experience
Making models in Design Studio I has really changed how I think about user experience. It helped me see how we represent spaces and ideas. Here are some things I learned along the way:
When we create physical models, we can really see our designs in 3D. Looking at a drawing on paper or a computer is one thing, but holding a model is totally different. It makes our designs feel real! For example, we can measure how far a door opens or how high a countertop is. This helps us understand how a user might interact with the space.
Building models lets us see how people would move through a space. We can find answers to questions like:
How we pick materials for our models can show how spaces might feel. By using different textures and colors, we can express the vibe we want—like a warm café or a clean office. This helps us think about how users might feel when they are in these spaces.
Making models is not something we do alone; it encourages teamwork. When friends and teachers look at our models, they can share different views. This teamwork helps us discover new things about user experience that we may not have thought of.
One of the biggest lessons is learning that design is a process that involves changes. Building a model often shows problems with our original ideas, which helps us make them better. It becomes a cycle of creating, testing, and improving that really helps improve user experience.
Model making in Design Studio I is a key step in connecting our design ideas to the real world. It helps us learn how to create spaces that people will truly enjoy using.